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game/README.md
2025-09-08 13:48:51 -05:00

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# Game
This is a little test bench for a multiplayer game. Not sure if it'll scale to MMO, but it's a great
practice run for learning how to build one. Uses C++ with Raylib for the client, and Go for the server.
## Client
A dead-simple client using C++ with Raylib. The goal is to compile it for Windows, Linux, and macOS.
## Server
Bare-bones UDP server using Go. Since speed is a primary concern, we'll likely leverage gnet at some point.