# Game This is a little test bench for a multiplayer game. Not sure if it'll scale to MMO, but it's a great practice run for learning how to build one. Uses C++ with Raylib for the client, and Go for the server. ## Client A dead-simple client using C++ with Raylib. The goal is to compile it for Windows, Linux, and macOS. ## Server Bare-bones UDP server using Go. Since speed is a primary concern, we'll likely leverage gnet at some point.