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# Game
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This is a little test bench for a multiplayer game. Not sure if it'll scale to MMO, but it's a great
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practice run for learning how to build one. Uses C++ with Raylib for the client, and Go for the server.
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## Client
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A dead-simple client using C++ with Raylib. The goal is to compile it for Windows, Linux, and macOS.
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## Server
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Bare-bones UDP server using Go. Since speed is a primary concern, we'll likely leverage gnet at some point.
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